Metal Gear Solid 5 Mouse and Keyboard Controls
Metal Gear Solid 5: Ground Zeroes was released on PC on the 18th December, but how well did the keyboard controls make the transition from panel?
The following also applies to Metal Gear Solid V: The Phantom Pain, for almost all aspects, a few variations appear merely do non affect my stance on how the controls perform.
Metal Gear Solid V: Ground Zeros released on PC on the 18th December 2014, nine months after the console releases. We already know the game is short but very solid, however as this is a panel serial, how has it been brought over to the mouse and keyboard?
Ok, I'll tell you lot what I know!
Are the Mouse and Keyboard Controls Any Adept?
Overall the game has been brilliantly ported over to the PC...
In truthful Metallic Gear Solid way the game starts out with a decent length cutscene, then when y'all go given command you become told concord F to bring up binoculars, later on y'all realise belongings F with your gun out allows you to aim down the sights. The good news carries on, there is a walk push, a sprint button and crouch/prone button, so pretty standard really.
Basic Controls
- Hold F - Allows you to get into get-go person, with no weapons drawn this volition bring out your binoculars.
- Hold Left Ctrl - Walk footstep, allows yous to motility slowly.
- C - Press C allows yous to hunker, if crouched you stand. Hold C Allows y'all to prone, if prone you stand.
- Mouse - Left Mouse Button (LMB) fires and Right Mouse Button (RMB) aims, naught aberrant in that location.
- Q - Allows you to telephone call for assistance on the radio.
- Left-click (unarmed) - Initiates CQC, and holding allows you lot to grab opponent.
- E - Climb, get in vehicle.
- WASD - Standard movement and vehicle control (W advance, S break reverse).
- Space - With no weapon drawn you dive to the basis in the direction you lot are moving.
- Tab - Printing to bring upward iDroid arrangement, which is an all in one map, mission objectives and tapes playing device.
- i - Selects primary weapon, agree to alter.
- 2 - Selects secondary weapon, concur to modify.
- iii - Selects grenade type, hold to pick type.
- 4 - Switches to dark vision.
When the Controls are Fiddly
Ane thing which is worth noting is that the mouse does not work for the menus, not an issue as arrow keys or WASD keys piece of work just fine.
The controls go fiddly when dealing with grappling or using the games inventory arrangement.
Grappling:
To initiate a grapple y'all hold LMB, when near an enemy, with no weapon drawn. Yous now have a choice of what to do, interrogate, knockout or kill.
- Interrogate - You press Q to initiate the interrogation, now you have to use the pointer keys to select the question to ask. But be sure non to let become of Q otherwise you will allow go of the prisoner. When yous take finished you questioning y'all let get of Q and rapidly concur LMB once again to become back to the initial options.
- Knockout - Just tap the LMB, it's slightly counter intuitive to let of the push button, but not difficult to pull of.
- Kill - Merely printing E to impale and washed.
What you will meet while grappling.
Inventory:
You can do several things with the inventory, just every PC gamer knows how to switch weapons, and then I am going to talk nigh modification of those weapons.
Belongings downwardly the key for a gun, which would be 1 or 2, allows you lot to do two bones modifications - remove/add light or remove/add together suppressor. These use X and Y, I tin can imagine on a controller this inventory system working very well, simply on keyboard information technology'due south a bit of a pain to start with.
The Inventory Gun modification screen.
iDroid
Using the iDroid is easy when you go your head wrapped around it.
I found just experimenting with buttons, and looking at the screen allows you to work out what to exercise. It falls down with the system for irresolute pages, which use keys i and three.
When you want to telephone call for a helicopter, or get into Walkman bill of fare you need to change the page. I found that using WASD,Space, and Escape (to become back) to be the most constructive way to navigate through the iDroid.
This is the iDroid'due south map.
Conclusion
You cannot remap the controls, in Metallic Gear Solid V: The Phantom Pain you tin. In that location are a few presets for controllers, in that location is only one for mouse and keyboard (in Metal Gear Solid V: Basis Zeroes).Besides the loading screen tips show the controller bindings, not keyboard ones which is a foreign oversight.
Overall the game has been brilliantly ported over to the PC, and not but with controls, but operation and optimisation too. With a few minor inconveniences, which with learning the game you go fluent with the controls.
Published Nov. 20th 2015
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